TOPPR AMBASSADOR













Earnings
Learning Center

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Coversation History & Analysis
As part of the competitor analysis, we wanted to map out how are competitors communicate and understanding the key-point that differenciates a successful conversion from a failed one.
Explorations
Daily View
The daily view was introduced to give students an overview of the things they should accomplish.
Explorations
Explorations included, playing aroud with the layout, individual tile design and colors.
Explorations (Logo Family)
This exploration forced on the recognisability of the family as a set and as individual logos.
The Brief
Ambassador re-launch required thinking from scratch both for the full-fledged product and MVP for initial launch.
SCHOOL OS

Success Animations
We designed a set of success animations that nudge the user to keep using the practice tool. We developed nudge messages that work across all the different cases of the practice tool.

The Gamification Flow
Designing the nudges was the step-1 in making the practice tool better, daily challenges was one more proposed addition.
Context specific cases
These screens are used when a used tries to access any of the premium features within the app as an unpaid user.
Exiting Design
Current design for the timetable was a bootstrapped version and lacked the key design elements and principles.


Positive & Negative Nudges
We designed a set of nudges and animations to motivate students to keep practicing.
The Logo Family
The final logo family are based on the toppr plus logo, and used for the individual apps that are in the pipeline right now.
TOppr PLUS PAYWALL
Lead Manager
The Brief
To make a scalable family of logos that fit within the Toppr ecosystem, There are some logos that already exists.


TOPPR LEARNING APP
The competitive analysis included the major players in the ed-tech domain- Byju, Unacademy, etc. The objective was to analyse the login flows and understand what works
Leading Design for the Newly Introduced Toppr Ambassador Program

The practice tool is used by students from classes 6th to 12th, the main objective was to make the process of learning fun and the end goal being that students practice more on Toppr
Weekly View
The final mockup for timetable had a weekly view and a more focused daily view.
Explorations (Logo Style)
This was the initial exploration targeted towards consolidating on a fixed style for the entire family.
BACKGROUND

Exploring what works
Making the practice tool more fun
Designing a timetable for Students and Teachers that use it daily



COMPETITIVE ANALYSIS
LOGO FAMILY REDESIGN

Competitive Analysis for Toppr
Toppr has Various Product in its
Arsenal, I Worked Towards Designing a Consistent Logo Family

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